A woman in a coma.
No name, no identity. Condition deteriorating, time running out.
To save her, you and your team must travel deep into her consciousness and relive her memories. Experience the joys of her past, and you may just save her future. But be quick, otherwise you might find yourself as nothing but another memory...From The Enigma Room's website
In Memoriam has a time limit of 60 minutes. We successfully completed it with four people and fifteen minutes to spare.
After the hosts gave a quick rundown of the basic rules, they played us a video (with very high production values!) that set the scene for the room--we had to delve into a coma patient's memories, and find her most important one. We were then blindfolded and led in, and the game began.
When we took off our blindfolds, I could almost believe we were in the corridor of someone's mind. It took us a while to work out what we needed to do in order to progress to the next room. Part of it was because we didn’t (lexi says: at least I didn’t!) think that such a puzzle could be created in real life, or at least outside of a video game. Which attests to the seeming magic of the technology used in this room!
There was also a wide variety of puzzles to solve, and items that unlocked in different ways. There was even one solution that required the use of our bodies (not in that way, get your mind out of the gutter!). There were many “Ah-hah!” moments, where everything clicked and the puzzle that had stumped us for a while suddenly seemed very obvious in hindsight. We were very, very impressed by the puzzles, and we’ll leave it at that so as not to spoil anything.
The puzzles were perfectly integrated with In Memoriam's story, each one a natural fit for the theme. Each room was also themed differently, but still evoked the sense of digging through someone's memories. To use a tried and true cliché, exploring each room was like peeling away at an onion and delving deeper and deeper until we hit the core. The rooms also had video game and pop-culture references scattered throughout as easter eggs, which was a really nice touch.
The experience didn’t end at the escape, either. The hosts actually came in and walked us through the room, explaining the puzzles and answering all our questions about how they’d built one puzzle or another, down to the nuts and bolts. It was also very interesting to hear what they thought as they watched us fumble through certain parts of the rooms!
An excellent escape room we consider a must-do for anyone who happens to be in Sydney
Excellent. They have a normal and a hard mode. In normal mode, they’ll send hints when they think you need them, and in hard mode you only get hints when you ask for them. We were given a small tablet running their custom-developed app.
Asking for a hint was as simple as pressing a button, and they would then send through a tailored hint that didn’t give too much away. As they were monitoring the room, we did specifically ask out loud for oblique hints. As they told us, the only limit to the number of hints you can ask for is your pride!
Average. Not particularly challenging but a helluva lot of fun.
What we liked
The walkthrough of the room at the end—it was the first place I’d been to that did anything like that
Solving one of the first puzzles and realising someone had actually managed to build such a thing in real life (read: outside a video game). I was in total awe.
You'll be sorry if you miss it!
A highly polished room with a wide range of puzzles and excellent integration of technology to the point where some solutions almost seem like magic. A poignant love story caps it all off.
- Incredible use of technology in a way where it’s not noticeable, but things just work
- Excellent story, mood and theming of rooms and puzzles
- Geek references scattered through the rooms
- Varied, inventive puzzles far beyond the standard locks
- Post-room walkthrough
- Hosts who are clearly passionate about puzzles and hold themselves to a high standard
- No additional tension at the end (apart from the standard countdown clock)
You will like this if...
- You love a good story
- You want to see some truly ingenious uses of technology, and feel like you’re in a video game
- You’re a pop culture nerd who appreciates easter eggs
You might not like this if...
- You don’t like fun (yes, that’s the best we could come up with)
Three to four. There are a lot of puzzles to solve so it would be a bit of a challenge with less people, and any more would feel like too many cooks.